3. Ring Library¶
The ring allows the management of queues. Instead of having a linked list of infinite size, the cne_ring has the following properties:
FIFO
Maximum size is fixed, the objects are stored in a table
Objects can be pointers or elements of multiple of 4 byte size
Lockless implementation
Multi-consumer or single-consumer dequeue
Multi-producer or single-producer enqueue
Bulk dequeue - Dequeues the specified count of objects if successful; otherwise fails
Bulk enqueue - Enqueues the specified count of objects if successful; otherwise fails
Burst dequeue - Dequeue the maximum available objects if the specified count cannot be fulfilled
Burst enqueue - Enqueue the maximum available objects if the specified count cannot be fulfilled
The advantages of this data structure over a linked list queue are as follows:
Faster; only requires a single 32 bit Compare-And-Swap instruction instead of several pointer size Compare-And-Swap instructions.
Simpler than a full lockless queue.
Adapted to bulk enqueue/dequeue operations. As objects are stored in a table, a dequeue of several objects will not produce as many cache misses as in a linked queue. Also, a bulk dequeue of many objects does not cost more than a dequeue of a simple object.
The disadvantages:
Size is fixed
Having many rings costs more in terms of memory than a linked list queue. An empty ring contains at least N objects.
A simplified representation of a Ring is shown in with consumer and producer head and tail pointers to objects stored in the data structure.
3.1. Lockless Ring Buffer in Linux*¶
The following is a link describing the Linux Lockless Ring Buffer Design.
3.2. Additional Features¶
3.2.1. Name¶
A ring is identified by a unique name. It’s imporant that the application maintains the current rings and their names in order to avoid creating rings with a duplicate name.
3.3. Use Cases¶
Use cases for the Ring library include:
Communication between applications in CNDP
Running a CNDP application with a pseudo ethernet device.
Used by memory pool allocator
3.4. Anatomy of a Ring Buffer¶
This section explains how a ring buffer operates. The ring structure is composed of two head and tail couples; one is used by producers and one is used by the consumers. The figures of the following sections refer to them as prod_head, prod_tail, cons_head and cons_tail.
Each figure represents a simplified state of the ring, which is a circular buffer. The content of the function local variables is represented on the top of the figure, and the content of ring structure is represented on the bottom of the figure.
3.4.1. Single Producer Enqueue¶
This section explains what occurs when a producer adds an object to the ring. In this example, only the producer head and tail (prod_head and prod_tail) are modified, and there is only one producer.
The initial state is to have a prod_head and prod_tail pointing at the same location.
3.4.1.1. Enqueue First Step¶
First, ring->prod_head and ring->cons_tail are copied in local variables. The prod_next local variable points to the next element of the table, or several elements after in case of bulk enqueue.
If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error.
3.4.1.2. Enqueue Second Step¶
The second step is to modify ring->prod_head in ring structure to point to the same location as prod_next.
The added object is copied in the ring (obj4).
3.4.1.3. Enqueue Last Step¶
Once the object is added in the ring, ring->prod_tail in the ring structure is modified to point to the same location as ring->prod_head. The enqueue operation is finished.
3.4.2. Single Consumer Dequeue¶
This section explains what occurs when a consumer dequeues an object from the ring. In this example, only the consumer head and tail (cons_head and cons_tail) are modified and there is only one consumer.
The initial state is to have a cons_head and cons_tail pointing at the same location.
3.4.2.1. Dequeue First Step¶
First, ring->cons_head and ring->prod_tail are copied in local variables. The cons_next local variable points to the next element of the table, or several elements after in the case of bulk dequeue.
If there are not enough objects in the ring (this is detected by checking prod_tail), it returns an error.
3.4.2.2. Dequeue Second Step¶
The second step is to modify ring->cons_head in the ring structure to point to the same location as cons_next.
The dequeued object (obj1) is copied in the pointer given by the user.
3.4.2.3. Dequeue Last Step¶
Finally, ring->cons_tail in the ring structure is modified to point to the same location as ring->cons_head. The dequeue operation is finished.
3.4.3. Multiple Producers Enqueue¶
This section explains what occurs when two producers concurrently add an object to the ring. In this example, only the producer head and tail (prod_head and prod_tail) are modified.
The initial state is to have a prod_head and prod_tail pointing at the same location.
3.4.3.1. Multiple Producers Enqueue First Step¶
On both cores, ring->prod_head and ring->cons_tail are copied in local variables. The prod_next local variable points to the next element of the table, or several elements after in the case of bulk enqueue.
If there is not enough room in the ring (this is detected by checking cons_tail), it returns an error.
3.4.3.2. Multiple Producers Enqueue Second Step¶
The second step is to modify ring->prod_head in the ring structure to point to the same location as prod_next. This operation is done using a Compare And Swap (CAS) instruction, which does the following operations atomically:
If ring->prod_head is different to local variable prod_head, the CAS operation fails, and the code restarts at first step.
Otherwise, ring->prod_head is set to local prod_next, the CAS operation is successful, and processing continues.
In the figure, the operation succeeded on core 1, and step one restarted on core 2.
3.4.3.3. Multiple Producers Enqueue Third Step¶
The CAS operation is retried on core 2 with success.
The core 1 updates one element of the ring(obj4), and the core 2 updates another one (obj5).
3.4.3.4. Multiple Producers Enqueue Fourth Step¶
Each core now wants to update ring->prod_tail. A core can only update it if ring->prod_tail is equal to the prod_head local variable. This is only true on core 1. The operation is finished on core 1.
3.4.3.5. Multiple Producers Enqueue Last Step¶
Once ring->prod_tail is updated by core 1, core 2 is allowed to update it too. The operation is also finished on core 2.
3.4.4. Modulo 32-bit Indexes¶
In the preceding figures, the prod_head, prod_tail, cons_head and cons_tail indexes are represented by arrows. In the actual implementation, these values are not between 0 and size(ring)-1 as would be assumed. The indexes are between 0 and 2^32 -1, and we mask their value when we access the object table (the ring itself). 32-bit modulo also implies that operations on indexes (such as, add/subtract) will automatically do 2^32 modulo if the result overflows the 32-bit number range.
The following are two examples that help to explain how indexes are used in a ring.
Note
To simplify the explanation, operations with modulo 16-bit are used instead of modulo 32-bit. In addition, the four indexes are defined as unsigned 16-bit integers, as opposed to unsigned 32-bit integers in the more realistic case.
This ring contains 11000 entries.
This ring contains 12536 entries.
Note
For ease of understanding, we use modulo 65536 operations in the above examples. In real execution cases, this is redundant for low efficiency, but is done automatically when the result overflows.
The code always maintains a distance between producer and consumer between 0 and size(ring)-1. Thanks to this property, we can do subtractions between 2 index values in a modulo-32bit base: that’s why the overflow of the indexes is not a problem.
At any time, entries and free_entries are between 0 and size(ring)-1, even if only the first term of subtraction has overflowed:
uint32_t entries = (prod_tail - cons_head);
uint32_t free_entries = (mask + cons_tail -prod_head);
3.5. References¶
bufring.h in FreeBSD (version 8)
bufring.c in FreeBSD (version 8)